1. Create your mSchools account

If you still do not have your mSchools account to log in to MHM you can create your teaching or student user here.

2. Choose a specific theme

Choose a specific curricular field and work on a georeferencing project from the environment closest to the school.

3. Create a scenario and content

Generates with the student a singular content in a singular format and uploads the content to the stage. Remember that you can create points and contributions and also quiz games and track games.

4. Register your project to the contest

The registration period for the contest is open.

It starts on April 16, 2018 at 12:00 and ends on May 13, 2018 at 12:00.

To know all the details you can consult the bases here.

To create a teacher account in Mobile History Map you must create an mSchools account here.

1. Select the role of teacher during registration.

2. Fill in all the form data

Use your institutional email (example: xxx@xtec.cat). Thanks to using this type of email you will have all the necessary permissions in all the mSchools tools.

You will be notified before finalizing the registration if the indicated email is not one of the valid emails.

4. Once you have completed the form you will have to activate your account from a link that will be sent to the indicated email.

Once your account is active you must go to www.mhm.mobileworldcapital.com

Now you can start creating your own scenarios!

If you are a teacher you can create your own scenarios and start your own initiatives using this tool that facilitates project work. If you are clear about the project and want to start testing Mobile History Map with your students, you can do it right now.

1. CLICK THE “CREATE A NEW SCENARIO“ BUTTON

In order to create scenarios you must log in and once You are logged in you can create scenarios by clicking on the ”Create a new scenario” button in the library.

2. FILL IN THE FIELDS OF THE FORM

2.1. Begin by filling in the scenario title.

2.2 In the description, indicate the objective of your scenario and the characteristics that users will have to consider to participate in it.

2.3 Add tags that help you find more easily your scenario in the library, indicates a contact email and You can also add an external URL that is part of of the project.

2.4 Continue accepting the terms of use.

2.5 Add a unique and inspiring image to your scenario.

2.6 Specify the available objects that you want the participants are available to create within the scenario.

2.7. Indicate the target audience of your scenario and the areas of knowledge that you work on it.

It is important that you select the stage status. If it is open, it will allow participants to add content. If it is closed they will not be able to add anything else.

Finally you will find the option to hide the scenario. This option hides the scenario for the rest of users.

3. SAVE AND START WORKING

Click on save and you will be on scenario. Always you can edit any field from the configuration section within the scenario.

Students, if they have emails, can register themselves clicking on the register option.

If you are a teacher user by clicking on your user name in the main menu you will find the Group/Class section.

Within this section all the student users who have selected your same center during the registration process. As a teacher of the center you have access to change your password whenever you want.

WHAT CAN I DO IF MY STUDENTS DO NOT HAVE AN EMAIL?

As a teacher you can create student users to use them in your class.

To do this click on the option Add group / class and you can create the amount you need from users at once

1. Choose the root of the name

2. The number of users you want to create

3. Choose the password for these users.

4. Click on add users

We recommend that you create a limited number of users for each class. It is not necessary to create a user for each student.

It is very important to validate the content created by the students since only if it is validated it will be visible to anyone without the need to log on.

The validation must be done by the teacher, the scenario coordinator or the scenario creator and must follow the following steps:

2- OPEN CONTENT - CHECK AND VALIDATE

Clicking on any object created by your students.

Once reviewed, if the content seems correct you will have to click on the “NOT VALIDATED” button to make it appear as “VALIDATED”.

In the list it is indicated with a check next to the title of the contribution if it is validated or not.

The clue games and quiz games are validated from the presentation of the games. The whole set is validated.

In the points and contributions, each contribution is validated separately.

Geo-referenced “quiz games” are objects of the MHM in which the user has to answer the questions posed in the format of the 'hanged'.

The key to the game is to ask questions that the user will have to solve based on observation, analysis or interaction with some element of the place where the questions are geo-referenced.

In the diagram on the right we can see the elements that compose it and that we have to take into account when starting to create the object.

Below we show the process to follow to create a quiz game in MHM.

1. SELECT THE NEW OBJECT

Expand the menu by clicking on 'Create new object' and choose the 'quiz game' option

2. FILL THE DATA AND MULTIMEDIA OF THE GAME

Expand the menu by clicking on 'Create new object' and choose the 'quiz game' option Select the language in which the information will be completed. You will have to fill in as many times as languages you want to have the game.

Begin by filling in the fields on the game presentation screen. Remember that there are two sections, the information and the multimedia.

Position the game to continue and create the questions.

3. ADD QUESTIONS

Add the text of the question, the correct answer and save the question

Do not forget that there is a character limit in both cases.

You can create multiple questions and you can order them by clicking on their number and dragging them up or down until you leave them in the right place.

4. ADD THE END OF THE GAME

Finally add the final screen of the game.

You can add images, text, audio, and a url from a YouTube video. as a reward for discovering the answers.

As a proposal, you can chain the prizes obtained in various question sets to solve a global puzzle on all of them.

Georeferenced 'clue games' serve to create objects that are MHM objects in which the user must find secret places from clues with the help of the compass and the distance indicator.

In the diagram on the right you can see the elements that compose it and that you have to keep in mind when starting to create the object.

A continuació mostrem un resum del procés a seguir per crear un joc de pistes a MHM.

1. SELECT THE NEW OBJECT

Expand the menu by clicking on 'Create new object' and choose the 'clue game' option.

2. FILL THE DATA AND MULTIMEDIA OF THE GAME

Select the language in which the information will be completed. You will have to fill in as many times as languages you want to have the game.

Begin by filling in the fields on the game presentation screen. Remember that there are two sections, the information and the multimedia.

Position the game on the approximate site in which the user must be located in order to start the game. Now click on 'SAVE' and you can continue with the clues

Save the information and continue creating the clues.

3. ADD THE CLUES

To create the clue you should keep in mind the two tabs; the information on the track and the one on the site to discover.

Clue information:Fill in the fields with the information on the clue so that the user can discover the site.

The place to be discovered:Georefer the situation of the object or space to discover. Optionally, you can add a question that the user must resolve when arriving in place to get the track of the next point to find

You can create as many clues as you want. You can reorder the clues by clicking the number on the left and dragging them up or down to place them in the right place. Keep in mind, however, that if you use north-direction directions, or 30º East ... to guide the path of the next clue, these directions will be incorrect if you change the order of the clues.

4. ADD THE END OF THE GAME

Finally, add the final screen of the game, where you can add images, text, audio and the url of a youtube video. as a discovery award for the clues.

As a proposal, you can propose the resolution of a global puzzle throughout the game, which would be resolved based on the answers that the participant must take to advance the clue. This would help to ensure that it has gone through all the points in the game.