To create a teacher account in Mobile History Map you should first create an mSchools account here.

1. During the registration choose teacher from the drop down list.

2. Fill in all the fields of the form

Remeber to register with your institutional e-mail address (example: xxx@xtec.cat). By utilizing this type of e-mail, you will have access to all the mSchools tools.

Before completing the registration you will be notified if the e-mail address utilized is valid.

3. Once you have completed the registration form you should activate your account following a link that will be sent to the email you have registered with.

Once you have activated your account go to mhm.mobileworldcapital.com

Now you can start to create your own scenarios!

If you are a teacher on MHM you can you can start creating your own scenarios and initatives that promote project based learning. If you know what project you would like to do with your students on Mobile History Map you can also start it now.

1. CLICK ON “CREATE A NEW SCENARIO”

In order to be able to create scnearios you must be logged-in. Once you have logged in you will be able to create a scenario clicking on the “create a new scenario” button in the library of past scenarios.

2. FILL OUT THE FORM

2.1 Begin by filling in the scenario title Title, add a image, indicate a contact email and add the tags that will help other users find your scenario.

2.2 In the description of your scenario indicate the objectives and the chracteristics that the participants should have in mind.

2.3 Add tags that will help other find your scenario from the library more easily, and indicate a contact e-mail, you can also add a external URL to be part of the project.

2.4 Continue by accepting the conditions of use.

2.5 Add a unique and inspirational image of your scenario .

2.6 Specify the available objects that you want the participants to find within the scenario.

2.7. Indicate the target audience of your scenario and the thematic areas involved.

It’s important that you select the status of the scenario. If it´s open it will allow the participants to add content. If its closed they won´t be able to add anything more.

Lastly, you will find the option to hide the scenario. This option to hides the scenario from the rest of users.

3. SAVE AND BEGIN TO WORK

Click save and you will find yourself within the scenario. You will always be able to edit any part of the configuration in the scenario.

IF MY STUDENTS HAVE YOUR OWN EMAIL

If the students have an e-mail they can register themselves clicking on the option Register.

They will have to select the city and the name of their school during the registration process.

WHAT CAN I DO IF MY STUDENTS DON’T HAVE AN EMAIL

As a teacher you are able to create student usernames for your students to use.

If you have a teacher account by clicking on the user name of the main menu you will find the section Groups/students of the shcool.

Within this section all the student users (primary or secondary students) who have selected your same school during the registration appear. As a teacher of the school you have access to be able to change the password whenever you want.

To do this, click on the option Add group/class and you can create the amount you need from users at once.

1. Choose the root of the word.

2. The numbers of users you want to create.

3. Choose the password for these users.

4. Click on add users.

We recommend that you create a limited number of users for each class. It´s not necessary to create a user for each student.

It’s very important that the content created by the students is validated, since only once it’s validated will it be visible to everyone, without needing to login.

The validation of content has to be done by the teacher, the coordinator or the autor of the scenario following these steps:

2- SEE CONTENT- REVIEW AND VALIDATE

Clicking on any object created by your students.

Once it has been revised and if the content seems adequate click on the “NOT VALIDATED” button so that it changes to be shown as “VALIDATED”.

In the list of contributions the titles will be indicated with a check if they are validated.

The quiz game and scavenger hunt are validated from the presentation page. The whole game is validated at once.

For the points and contributions each contribution is validated separately.

Georeferenced“quiz games” are MHM objects in which the user has to respond questions with uploads.

The key of the game consists in designing and asking questions that the user has to resolve based oon observation, análisis or interaction with some element of the place where they are georeferenced.

In the diagram on the right you can see the elements that are needed to create a quiz game and that you should keep in mind while designing it.

Next we will show the steps you should follow to create “quiz game” in MHM.

1. SELECT A NEW OBJECT

Click on “create a new object” to see the drop-down menú and select the “quiz game” option

2. FILL IN THE INFORMATION AND MULTIMEDIA OF THE GAME

Select the language you will use to complete the information. If you want the game to be in more than one language you must fill in the information again in the additional language(s).” Seleccioneu l’idioma amb què es completarà la informació. Haureu d’omplir-la tantes vegades com idiomes vulgueu que tingui el joc.

Begin by filling out the home page of the presentation of the game. Remember there are two sections, one is of information and the other of multimedia.

Position the game on the map to be able to continue and create the questions.

3. ADD THE QUESTIONS

Add the text of the question, the correct response and save the question

Do not forget there is a character limit in both cases, in the question and the response.

You can create multiple questions and put them in order by clicking on their number and dragging them up and down until putting them in the right place.

4. ADD THE END OF THE GAME

Lastly, add the final screen of the game.

You can add images, text, audio and a youtube video URL as a prize for guessing the correct answers.

A proposal is to link all the prizes received in the different quiz games to solve an overall puzzle.

The georeferenced “scavenger hunt” is a part of MHM in which the users have to find secret places based on clues with the help of the compass and a distance indicator.

In the diagram on the right you can see the elements that comprise the scavenger hunt and that you must keep in mind when creating it.

Below we show a summary of the process you must follow to create a quiz game in MHM.

1. Choose the new object.

Expand the menu by clicking on “Create a new object” and choose the “scavenger hunt” option.

2. ADD THE INFORMATION AND MULTIMEDIA OF THE GAME

Select the language that will be used to complete the information. You will have to fill out the information as many times as languages you want the game to have. If you want the game to be in more than one language you must fill in the information again in the additional language(s).

Begin by filling out the home page of the presentation of the game. Remember there are two sections, one is of information and the other of multimedia.

Position the starting point in the approximate place where the user should be to begin the game.

Save the information and continue creating clues.

3. Add the clues

To create the clues you must keep in mind there are two tabs; one is information about the clue and the other is about the chosen location to find.

Clue information: Fill in the fields with the information of the clue so that the user is able to find the place.

The place to find: Georeference the place of the object or space to find. Optionally, you can add questions that the user has to solve when they arrive to the place to be able to obstain the clue for the next place to find.

You can create as many clues as you would like. The clues can be reordered, clicking on the number on the left and dragging them up or down to place, them in the right place. Keep in mind that if you use directions like north, or 30 degrees east, to guide the users to the next clue, these directions would be incorrect if the order of clues is changed.

4. ADD THE END OF THE GAME

Lastly, add the final screen of the game, where you can add images, text, audio or a URL of a youtube video as a prize for solving the clues.

As an idea, you can propose the resolution of an enigma for the entire game, that is solved based on the responses that the participant has given to advance from clue to clue. This will help to guarantee that everyone has passed each point of the game.

The MHM treasure hunts work to create games in those which the user must solve different puzles spread out through different geographic points.

In the diagram on the right you can see the elements that are needed to create a treasure hunt and that you should keep in mind while designing it.

Unlike the quiz, the treasure hunt isn´t a lineal game. From the beginning of the game you can see the position of all the enigmas that it contains. As you get closer to the location of a puzzle, the clue that you must solve by finding the place is activated. Once you arrive to the location, some questions you must solve are shown. You should get close to the maximum number of puzzles possible.

Below we show a summary of the process that must be followed to create a MHM treasure hunt.

1. SELECT A NEW OBJECT

Expand the menu by clicking on “create a new object” and choosing the option “treasure hunts.”

2. ADD THE INFORMATION AND MULTIMEDIA OF THE GAME.

Begin by filling out the home page of the presentation of the game. Remember there are two sections, one is of information and the other of multimedia.

Position the game in the approximate place that the user be at to be able to begin the game. Now click on SAVE and you can continue with the clues.

3. ADD CLUES

To create the clue we must take into account the 3 tabs; the information of the clue, the place to discover and the questions when arriving.

Clue information: Fill out the fileds with the clue information so that the user is able to discover the place.

The chosen location: Geoposition the chosen location to find.

Questions once you arrive: Add trivia-like questions that the user should solve when they arrive to the place.

4. ADD THE END OF THE GAME

Create all the clues you would like (remember it is not a lineal game) and afterwards add the final screen of the game.

You can add images, text, audio and a URL youtube link.

Contact Us

If you have any comments or questions regarding MHM, please send us a message at mschools@mobileworldcapital.com